7 Reasons Saros Struggles With Its Roguelike Identity

By ✦ min read
7 Reasons Saros Struggles With Its Roguelike Identity
Source: www.gamespot.com

When Housemarque declared 'ARCADE IS DEAD' after Matterfall’s 2017 release, the studio signaled a dramatic shift. The result was Returnal, a critically acclaimed roguelike third-person shooter that merged the chaos of arcade shooters with permadeath and procedural loot. Now, Saros—Returnal’s spiritual sequel—finds itself in a strange limbo: it is technically a roguelike, yet every design choice seems to resist the label. Developers speak in evasions, calling genre 'ephemeral' and admitting only to 'rogue elements.' So why does Saros exist as a roguelike if it doesn’t want to be one? Here are seven key facts that unpack this dilemma.

Tags:

Recommended

Discover More

Apple Posts Record Revenue, Warns Mac Production Hampered by 'Unprecedented' DemandJDownloader Supply Chain Attack Delivers Python RAT via Compromised InstallersInside the $573M Interconnected Finances of Elon Musk's CompaniesMastering AWS's Latest: A Guide to Claude Opus 4.7 on Bedrock and AWS InterconnectAMD's Gaming Revenue Outlook: Memory Costs and Forecasted Decline - Q&A